Monopoly: Corporate Edition — COM non-technical event at Invente '26Commerce

Monopoly: Corporate Edition


Monopoly: Corporate Edition brings together strategy, negotiation, and business thinking in one high-energy team event. Participants will step into the shoes of problem-solvers, working against the clock to craft real, pitch-worthy solutions to a live business challenge. Along the way, expect sharp resource management, quick decision-making, and plenty of tactical give-and-take between competing teams. Whether you're a strategist, negotiator, or idea person, there's a role for you to play.

Date & Time25th September, 2026 (Day 1), 1:30-3:30
VenueAB 3 Seminar Hall
Team Size2-4

Secure Your Spot

Limited seats available. Registrations open soon.

1st Prize
2nd Prize
3rd Prize

Event Round Details

Description

The game revolves around a real-world problem statement that teams must solve by the end. Starting with some amount, teams move around a re-themed Monopoly board, buying "solution blocks" that range from foundational pieces like core idea and target audience to advanced ones like execution strategy and monetization. Community Chest and Chance squares add unpredictability — moving players around the board or hitting them with cash rewards and fines. By the time the timer runs out, each team must assemble their collected blocks into one coherent, pitch-ready solution to the problem statement.

Rules
  • Teams & Capital: 2–5 members per team, each starting with some amount in-game currency.
  • Game Duration: The board game runs for 1 hour 15 minutes, after which play stops.
  • Solution Blocks: Landing on an unclaimed block lets a team buy it.
  • Auctions: Teams can auction off their own blocks to raise cash, with other teams bidding, capped at 3 auctions per team for the whole game.
  • Presentation & Q&A: Once time's up, each team gets 5–10 minutes to pitch their final solution, followed by a Q&A round.
  • Winning: Judged on capital remaining, number/value of blocks conquered, and overall quality of the final solution.

Event Heads

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