LLM SHOWDOWN — IT technical event at Invente '26IT

LLM SHOWDOWN

Artificial Intelligence and Prompt Engineering


LLM Showdown is a 2-round event of wit, strategy, and AI prompting inspired by Codenames. Two teams compete to guide ChatGPT toward their secret target word without ever revealing it directly. Players must craft clever, indirect prompts while avoiding the target word and all its derivatives. Every response becomes a test of deduction, deception, and prompt-engineering skill.

Date & TimeDay 2, 10:00 AM - 2:30 PM
VenueAT LabView on map→
Team Size2-3 per team

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Limited seats available.

1st Prize
₹ 4000
2nd Prize
₹ 2000
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Event Round Details

Description

Each team will be assigned 5 secret target words. The round will contain a combination of Text Prompt Challenges and Image Challenges. The Judge will specify which target words are to be handled through each format. 1. Text Prompt Challenge For the words assigned to the text-prompt challenge, teams must craft prompts that subtly lead an LLM to talk around the target word without directly revealing it. No root word, variation, or derivative of the target term may be used in the prompt. The prompt should be interpretable by the LLM and produce a relevant response. However, it should be indirect and misleading enough that the opposing team cannot easily identify the target word. Power Prompts may be provided during the round and must be used according to the twist assigned by the Judge. The opposing team will then attempt to identify the target word from LLM's response. 2. Image Challenge The remaining target words in the round will be handled through an image-generation challenge. For each assigned word, the team will receive a twist that determines how the image must be created. The team must use the twist to generate an image that represents or hints at the target word without making it immediately obvious. The generated image will then be shown to the opposing team, who must attempt to identify the target word from the image. The challenge is to create an image that gives enough visual clues to be solvable while remaining sufficiently indirect to make the opponent think. 3. Guessing Phase The opposing team will be given a word bank containing 100 possible words. They must use this word bank to identify the target words represented by the LLM text responses and generated images. The word bank will contain the target words belonging to both teams, along with other possible words.

Rules
  • Teams can join anytime during this round.
  • Flexible entries: Any team arriving during this window can participate.
  • Each team plays one match, facing another team.
  • Judges maintain scores for each team based on a scoring rubric.
  • Top 4 teams with the highest cumulative scores progress to the Final Rounds.
  • Time Limits:
  • 20 minutes for prompt crafting and image generation
  • 10 minutes for the opponent’s guessing
Tie Breaker

The scores for each of the teams are evaluated on the basis of the criteria decided, which includes Prompt Quality, LLM Interpretability, Deceptiveness, Opponent’s guess, Clarity and Style, in case of a Tie, the team with higher LLM Interpretability score wins.

Description

Round 2 follows the same format and rules as Round 1, with the following additional changes: 1. Final-Round Matchups Semifinal 1: 1st Seed vs 4th Seed Semifinal 2: 2nd Seed vs 3rd Seed Grand Finale: Winners of both semifinals 2. 10-Second Headstart The lower-seeded team receives a 10-second headstart during the Guessing Phase. Semifinal 1: 4th Seed gets the headstart. Semifinal 2: 3rd Seed gets the headstart. Grand Finale: 2nd Seed gets the headstart. All other rules, including the 5 target words, challenge formats, 100-word bank, guessing phase, and general gameplay, remain the same as Round 1.

Rules
  • Semifinal 1: Top Seed vs 4th Seed
  • Semifinal 2: 2nd Seed vs 3rd Seed
  • Grand Finale: Winners of both semifinals face off
  • Failing to adhere to the condition in Power Prompt Twist card impacts scoring under "Prompt Quality".
Tie Breaker

The scores for each of the teams are evaluated on the basis of the criteria decided, which includes Prompt Quality, LLM Interpretability, Deceptiveness, Opponent’s guess, Clarity and Style, in case of a Tie, the team with higher LLM Interpretability score wins.

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