Nerf WARS: Team Duel
Nerf WARS: Team Duel
The objective of the game is for a team to reach 50 points, or to have a higher score than their opposing team, at the end of 7 minutes 30 seconds. To eliminate one’s opponent team, a team must successfully shoot 50 bullets at opposing players while defending themself using the provided covers. Players must also keep moving to avoid penalties, and may reload their Nerf guns at the central reload station.
Secure Your Spot
Limited seats available. Registrations open soon.
- 1st Prize
- 2nd Prize
- 3rd Prize
Event Heads
CSE (SNUC)Event Round Details
Players: Each match will have four participants, who will form two teams of two players. Starting Equipment: Each player begins with a Nerf gun and 6 bullets. Toss: A coin toss determines the first choice: the winning team selects either the gun or the starting position, the other team chooses the remaining option. Arena Setup: Players may choose their starting positions anywhere within the arena. The arena also contains a central reload station.
- A player is hit when struck by the bullet.
- If hit, a 7 second timeout is provided.
- Players cannot stay at one place for more than 10 seconds. Violating leads to -1 penalty
- Unlimited ammo provided throughout the game.
- A team wins if they get 50 points or higher score than the opponent.
Usually No tie breaker since this is a fun event.
CSE (SNUC)Nerf WARS: Team Duel
Nerf WARS: Team Duel
The objective of the game is for a team to reach 50 points, or to have a higher score than their opposing team, at the end of 7 minutes 30 seconds. To eliminate one’s opponent team, a team must successfully shoot 50 bullets at opposing players while defending themself using the provided covers. Players must also keep moving to avoid penalties, and may reload their Nerf guns at the central reload station.
Secure Your Spot
Limited seats available. Registrations open soon.
- 1st Prize
- 2nd Prize
- 3rd Prize
Event Round Details
Players: Each match will have four participants, who will form two teams of two players. Starting Equipment: Each player begins with a Nerf gun and 6 bullets. Toss: A coin toss determines the first choice: the winning team selects either the gun or the starting position, the other team chooses the remaining option. Arena Setup: Players may choose their starting positions anywhere within the arena. The arena also contains a central reload station.
- A player is hit when struck by the bullet.
- If hit, a 7 second timeout is provided.
- Players cannot stay at one place for more than 10 seconds. Violating leads to -1 penalty
- Unlimited ammo provided throughout the game.
- A team wins if they get 50 points or higher score than the opponent.
Usually No tie breaker since this is a fun event.
Event Heads
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