DOOM STRIKE — EEE technical event at Invente '26EEE

DOOM STRIKE

Projectile Tracking & Demolishing Turret Challenge


Teams design and build an Arduino-based autonomous laser turret (Ultrasonic sensor + single pan servo + low-power laser) that detects and "hits" a target. Run in 3 stages of increasing difficulty - a quiz eliminator, then two live build/fire rounds - testing both hardware build quality and firmware/control logic under on-site conditions. Note: 1. All components necessary for the build will be provided except for mcu module. The teams are advised to bring their own mcu (eg., Arduino UNO, Nano) compatible with Arduino ide, with required cable. 2. Participants are advised to bring their own laptop with installed programming environment, compatible with Arduino board or their own mcu’s. 3. The Environment should be included with all necessary libraries for firmware build so that there won’t be any issue during the Event day.

Date & TimeDay 2, 9:30 AM to 2:30 PM
VenueMPMC Laboratory ,EEE
Team Size1-3

Secure Your Spot

Limited seats available.

1st Prize
3000
2nd Prize
2000
3rd Prize
1000
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Event Round Details

Description

Timed online quiz testing understanding of electronics, embedded systems, sensors, actuators, and control logic before the practical rounds. 30 questions, run on an open-source timed quiz platform (e.g., Kahoot). Top-scoring teams qualify for Round 2.

Rules
  • All teams participate in the timed technical quiz.
  • Covers: basic electronics, Arduino/embedded systems, Ultrasonic sensors, servo motors, transistors, sensors & actuators, control logic and state machines.
  • Conducted via an open-source timed quiz website.
  • Each team answers using one designated device.
  • Question timer must be followed strictly.
  • No external assistance, internet search, AI tools, or communication with other teams permitted.
  • Ranking is based on the platform's own accuracy + speed scoring.
  • Top scoring teams qualify for Round 2.
  • Quiz scores do not normally carry forward to later rounds.
Tie Breaker

The quiz platform's built-in speed + accuracy score usually separates ties automatically (faster correct answer wins).

Description

Target placed 20 - 30 cm from the turret at a random pan angle within a 150° arc, set immediately before the round. Target center height is only given as a range in advance; exact value revealed on the day, right before calibration. Target is a printed concentric-ring pattern (10 = center down to 1 = outer ring), scored visually by a stationed judge in real time, backed by camera recording for disputed calls. Match window: 90 seconds.

Rules
  • Target set at a random pan angle within a 150° arc, 20 - 30 cm distance.
  • Exact target height revealed only on the day, before calibration.
  • Ring value judged visually in real time by a stationed judge.
  • Match window is 90 seconds.
  • A judge may issue a live on-the-spot modification request before/after the run (e.g., double sweep speed, recalibrate for a shifted height).
  • Organizers may swap in a spare Ultrasonic sensor or servo (same model, different unit) shortly before the round.
  • No live code edits once the match timer has started (edits during the calibration window are allowed).
Description

Four static targets are placed at distinct bearings (minimum ~30–40° apart) and varying distances (25-50 cm) from the turret, at the same fixed height as Round 2. The turret must perform a full sweep using its own ultrasonic sensor, detect all four targets, determine each one's distance, and engage them in order of increasing distance from the turret (nearest first). No target-position or ranking data is given to teams both detection and ranking must be computed entirely on the team's own hardware/firmware. Match window: 2 - 5 mins (increased from 90s to allow a full scan plus four sequential engagements).

Rules
  • Four target placed at fixed positions, minimum of 30 - 40° apart, distance 25-50 cm from the turret, same height as round 2
  • Turret must complete a full sweep before engaging any targe, firing during the initial scan is not allowed
  • Ranking must be by actual measured distance (nearest to farthest); team must compute and store all four pairs before sequencing shots
  • Match window is 2 – 5 mins for the full sequence (scan + 4 engagements).
  • Scoring is flat hit/no-hit, and rank based hitting
  • Same on-site calibration window, live-modification viva, and component-swap rules from Round 2 apply
  • No live code edits once the match timer has started

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