PHOTON STRIKE — EEE technical event at Invente '26EEE

PHOTON STRIKE


A hands-on robotics challenge where teams design and operate an automated turret to detect, track, and hit targets using sensors, control logic, and embedded systems. The event combines technical knowledge, precision, real-time decision-making, and practical problem-solving through multiple competitive stages.

Date & TimeTBA, TBA
VenueTBA
Team Size

Secure Your Spot

Limited seats available. Registrations open soon.

1st Prize
2nd Prize
3rd Prize

Event Round Details

Description

A live, timing-based technical quiz conducted before the build stages to test participants' knowledge of electronics, embedded systems, sensors, actuators, and basic control logic. The highest-scoring teams will qualify for Stage 1 based on the number of registrations and available build slots.

Rules
  • All registered teams must participate using their own device through the designated online quiz platform.
  • Each question must be answered within the specified time limit; scoring will be based on the platform's accuracy and speed criteria.
  • The quiz will consist of 30 technical questions, and the quiz platform will determine the final scores and rankings.
  • Participants must follow the quiz instructions and must not use external assistance or unauthorized resources.
  • The organizers' decision regarding qualification and ranking will be final.
Description

The turret must detect and aim at a target placed 40–60 cm away within a randomly assigned 90° pan angle, and score points by accurately targeting the concentric rings. Each team will have a 60-second match window, with the target height and exact position revealed by the organizers on the day.

Rules
  • Target distance, pan angle, and height will be set by the organizers and must not be altered by participants.
  • Scoring ranges from 10 points at the centre to 1 point at the outer ring, with judges visually evaluating the final score.
Description

A target moves along a 1–1.5 m rail, positioned 60–80 cm from the turret, while teams detect and track it using their own sweeping IR sensor. Each team gets a 90-second match window, with the target movement speed varying between heats and finals.

Rules
  • Teams must rely only on their own IR sensor for target detection; no target-position feed will be provided.
  • Scoring is based on hit/no-hit only, with no ring-based scoring for moving targets.

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